Js13k game jam multiplayer wack'a mole game concept
--- due date not met yet I'll share my idea of the classic game wack a mole for js13k so space is crucial. I'm using my micro game engine node-craters.js for nodejs my first plan is split the engine take out the loop and update leave the task to the server , using socket.io for communicating information back and forth when the user opens the game index.html socket.io is loaded later the game.js file containing rendering and canvas. rendering basically nothing much and initial loading text is displayed below there's some functions for socket communication , once the page is loaded the game emits a start command telling the server am ready let's play with an optional argument room id vital for playing a game with a friend. the server gets the start command and additionally checks if there's a room id so that the user or player joins an existing match or else create a new room and emit the users details to tell them their id and room id , if there enough peo